Pipeline Design 101
In our last post, "#0018 Understanding Pipelines" we discussed that the term pipeline is broadly used for many different things, from software and hardware component design to include various types of CG work pipelines. In an epiphany of sorts, I came to realize that a CG pipeline can fall in any of three classes:
- the production pipeline: the labor processes and steps
- the material pipeline: the data assets acquired, produced and delivered
- the approval pipeline: the direction and redirection mechanism and loop
Case Study 1:
I recall one day after working with a fellow for six months he stood up and declared to me, "we need a pipeline!"
Another shop I worked for was very different. I want to get on to other things, so here is a summary:
Getting back to the story: so he says to me, "We need a pipeline!" Of course I dismissed the suggestion, which wasn't the best way to handle it, but that's a story for another day. The point is, we already had a fully functional pipeline.
Form follows Function