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| "Green Screen" by Peter Pearson licensed CC BY-SA 2.0 |
Wednesday, December 3, 2014
The Politics of The Green Screen Shoot
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Isa A. Alsup
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Labels: Compositor, Keying, Methods, VFX Supervisor
Wednesday, December 22, 2010
#0051 Ten Essential Rules of File Naming -. Summarized
Previous: Asset Management 101 – Ten Essential Rules of File Naming - 10 Include Extra Data
Asset Management 101
When implementing the system, you'll need to consider how you will train your staff. A memo is fine, but better is a briefing paper or possibly a slide show illustrating how the new system works. You may find it necessary to explain to the staff why the changes are important and how it will make things more secure and improve everyone's understanding of file status and relationsips and revision level. You need to explain the new system because people tend to resist and question change; explaining it to people is a show of respect.
Mostly, you'll need to get your intermediate supervisors and coordinators fully committed to the changes and get them to understand it is part of their job description to knoow and enforce naming conventions.
A final thing to consider is automation. For one company, I made a spreadsheet in Open Office. Artists in each work unit can fill in the information for their shot and get back a properly formatted name for their scripts and renders. Similar utilities can be developed in MEL, Python or Javascript for users. In NUKE a gizmo could be put together. Remember, artists are busy and will ignore or make mistakes in file naming just because they are rushing or tired. Make it easy for them.
Here's an outline of this series
10 Rules To File By
1.Let it Speak (Make it meaningful)
2.Make it Short
3.Keep it Simple
4.Avoid Special Characters and Control PunctuationUse command-line compatible punctuationAvoid SpacesTwo periods maximumThe hypen – if you dareUse postScript NotationSpecial Emphasis
5.Protect Sort OrderMaintain ChronologyVariations and Passes after take or version
6.Rendered Files Must Refer to Their Script
7.There can be only ONE revision 1Call Composited Shots "takes"Put Modifiers After Revision NumberTie Render Passes To A RevisionUse Takes and Versions TogetherMake sure your revision modifier policy is understoodUse Codes and Punctuation Sparingly
8.Abbreviate ConsistentlyAbbreviationsCodesConsistencyLegibility
9.Use Project IdentifiersSeparate internal or external workClient company and sometimes division or departmentProject: film, show, series, campaign,Sub-project: TV episode, spot or reel number.
10.Include extra dataArtist NamesVariation vs Option DescriptionsRights Managed FilesCamera Angle
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Isa A. Alsup
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Tuesday, December 21, 2010
#0050 Ten Essential Rules of File Naming 10-. Include Extra Data
Asset Management 101
Include Extra Data
Artist Names
Variation vs Option Descriptions
Often we are producing more than one option. For all files, this also belongs after the revision control number, unless the options and variants represent unique elements that can or should be used.To clarify, suppose we are making a single element in Photoshop of a gaseous cloud for compositing. We've designed three Layer Comps and named them, “red”, “blue” and “mixed”. If only one of these should be used we would name these:
example 1
But suppose we are asked to provide three unique gas cloud variations for a shot. These might be named:shot12_gasCloud_v01_red.jpgshot12_gasCloud_v01_blue.jpgshot12_gasCloud_v01_mixed.jpg
example 2
This implies, of course, a requirement for explicit and clear instructions to the artist. However, giving explicit instructions will strengthen your command and control system. When in doubt, the artist should ask if they are presenting options or variations.shot12_gasCloud1_red._v01jpgshot12_gasCloud2_blue_v01.jpgshot12_gasCloud3_mixed_v01.jpg
Other File Classification Data
Rights Managed Files – One company I worked for found it important, when collecting stock files, to include rights usage information in the filename. They developed some simple abbreviations to indicate Royalty Free and Rights Managed assets. When collecting or accepting assets from the client for reference or use, it might be useful to encode the file with information to indicate whether the file is only for reference, client use in a particular project, or general use for all client projects.Camera Data – Sometimes it might be useful to file footage with information about the camera angle (wide, close-up) or a camera number. Suppose you have stereo footage, then you need a consistent way to name your left and right view footage and asset files. Likewise, suppose you're assembling work from a multi-camera shoot, you may want to identify which camera was used in the source footage filename.
Use your imagination, and remember, that the most important aspect of asset filenaming is to facilitate control, yet accommodate unpredictable needs. Allow in your convention for modifiers and additional data, don't try to predetermine every possible situation, and update your specifications and review them with your staff often.
Just remember to protect your sort order, Usually the most important aspect of sort order will be the asset name and the next most important will be the revision control system numbering. After that come your modifiers and other data.
Asset Management 101 – part 9: Ten Essential Rules of File Naming-Summarized
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Isa A. Alsup
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Monday, December 20, 2010
#0049 Ten Essential Rules of File Naming 9-. Use Project Identifiers
Previous: Asset Management 101 – part 5: Essential Rules of File Naming 8- Abbreviate Consistently
Use Project Identifiers
internal or external work
client company and sometimes division or department
project: film, show, series, campaign,
Sub-project: TV episode, spot or reel number.
I worked for one company that was very particular about the importance of separating client work by name. Their clientele included several major production studios, with highly sensitive work covered by very tough non-disclosure agreements. Files for each client were carefully secured and access limited to assigned artists. All files had to start with the abbreviation of the client studio name to help prevent accidental exposure of one client's work to another.
The first case is you are asked to pull together samples of work from the last year's project. You go and select the best shots from seven shows and copy them to your sample collection folder. However, some of them have the same name. You are forced to come up with a system on the spot. Another artist, given the same task, comes up with their system. The editor, who has done this in the past, has files named and organized a third way. Confusion.
The second case is your company uses an approval pipeline that involves delivering files into folders to be processed. When each artist completes a take, they send a copy to their supervisor's review folder. He then either approves it, moving it to his supervisor's folder, or rejects it moving it to the folder, GiveNotes/. The coordinator looks in the VFX supervisor's folder and tells him there are 20 shots to review (from multiple projects) and the VFX Supervisor either forwards it to the coordinator for delivery to the editor or sends it back to the under-supervisor, logging notes in a spreadsheet. Approved files are moved to an approved takes folder. Because these moves are all on one file system, the overhead is essentially zero, but the collection of files into folders and movement to advance or revise them provides a convenient approval control system for this company. The caveat is that a project identifier is needed for each shot.
Asset Management 101 – part 7: Ten Essential Rules of File Naming 10 - Include Extra Data
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Isa A. Alsup
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Sunday, December 19, 2010
#0048 Ten Essential Rules of File Naming 8-. Abbreviate Consistently
Previous: Asset Management 101 – part 5: Essential Rules of File Naming 7- There Can Be Only One
Asset Management 101 – part 6
Abbreviations
example 1
v version
r revision
t take
rl reel
sc scene
sh shot
c camera
Codes
You may have noticed that the other abbreviations list contains abbreviated field names, with the data following the abbreviation. Oftentimes you may wish to code other data with shots.One system I developed employed the use of status codes on all our quicktime takes, so that in addition to knowing what take it was, we knew the level of refinement. Here are some status codes that could modify (and hence follow) your take name:
example 2
ANM 2D Animatic with audio
BLK Playblast Maya Blocking
RUF Rough Composition
STD Submitted To Director
STE Submitted To Editor
TCB Take Accepted, Could Be Better
TCF Take Considered FinalOf course, use of these codes requires the ability of the supervisor to review the shot and rename the file with the correct code. Use your imagination and perhaps you can come up with a set of codes that sort properly and reflect the revision loop you use.
Consistency
example 3
wtsMEM001_rl1_sc001_sh011_t02_v1_vikas_RUF.mov
wtsMEM001_1001011_021vikas_RUF.mov
Legibility
One important corollary to abbreviations and consistency is to improve legibility, the ability to distinguish between letters and hence read the file name. Note in example 3 that the text string for reel, “rl” is hard to read when next to a 1. for this reason, try to avoid lower case “l” in abbreviations and codes.To help with legibility, I kept the client name lowercase and made the show abbreviation all caps. . ou could, if you don't use client names, help by making the show name lower case or switch and make the client all caps – just make a rule an follow it consistently:
WTSmem001_1001011_021vikas_RUF.mov
mem001_1001011_021vikas_RUF.movNext:
Asset Management 101 – part 7: Essential Rules of File Naming 9 - Use Project identifiers
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Isa A. Alsup
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Labels: Asset Management, File Management, Filename
Saturday, December 18, 2010
#0047 Ten Essential Rules of File Naming : 7- There Can Be Only One
Asset management 101 -- part 4 : Ten Essential Rules of File Naming 4-6
In this post, the fifth to look at the basic concepts of Asset management, we will look at the seventh rule of File Naming, call it the Golden Rule: There Can Be Only One of Each Version
Every CG Pipeline Production Command and Control System depends upon the identification and tracking of asset revisions and shot takes to avoid chaos and confusion and promote efficient workflows. Equally vital is the association of each asset revision with its source files. So let us talk about best practices in file naming for takes and revisions.
Call Composited Shots "takes"
Before I go on, let me clarify that in my thinking, any movie asset or sequence should be called a take. This is the terminology used on set for a shot revision that is rendered (captured) by exposing the film or digitizing the image. A take is a unique rendering of a shot.
If you currently use the terminology “version” or “revision” for a shot or element render, please change your thinking immediately and call them takes. It's important, because it puts you more in the language of filmmaking and more into the right mind set. It will help you remember that it is perfectly acceptable and often desirable to present multiple takes to a director for seleection. It will help you remember that a take can have good and bad qualities, and that at some point, you and the director need to accept a take and move on, because there is limited time for production.Finally, it will help you separate and track what the client sees from what your team sees in internal reviews.
Put Modifiers After Revision Number
In the absence of a solid naming convention that correctly manages the various needs of revision control, artists and coordinators will invent there own ad hoc solutions. which will cause nothing but confusion as supervisors are forced to contend with a mish-mash of file names and, even worse, the destruction of sort order (see rule #5: Protect Sort Order). The most important thing, is to keep all modifiers after the revision or take number.
Artist names are modifiers
For example, artists tend to think that it is perfectly acceptable to separate their work from every one elses, and put a revision number after their own name, like this: shot12_jack_t01. This can be really annoying if you're looking at the folder and see that shot12_jack_t01 is newer than shot12_jill_t07. As soon as you notice this, you know you can no longer count on name sorting, and must now sort and select files by date. This, by the way, is the most common violation of sort order. A more correct way (but not ideal) is :
example 1
shot12_t07_jillIf you need Jack's and Jill 's authorship to be part of the file name, it should go after the version number, and version number uniqueness must be maintained. This is the only acceptable way.
shot12_t08_jack
Another example is the artist decides to put a descriptive modifier before the version number and then makes files: shot12_redOption_v01.psd, shot12_blueOption_v01psd. Again, this destroys sort order, A more correct thing is to put the option description after the revision number:
example 2
shot12_v01_redOption.psdYou should note that in addition to moving the option to be after the revision number, I incremented the revision number for the blue option. This will help with tracking, because now no one will need to include the words "redOption" or "blueOption" when discussing the shot and logging it in software. If your software takes revision and take numbers, you don't have to design it to accept non-numeric data.
shot12_v02_blueOption.psd.
Observe also that the ad hoc introduction of letters after your revision number is also just a modifier, like "red" and "blue", but it adds no real information. Don't let artists call variations "v003A" or "t02B". It adds nothing and causes confusion. Instead, use a more descriptive word or establish codes for common needs.
Tie Render Passes To A Revision
Another kind of modifier comes when rendering CG elements. Most contemporary pipelines give compositors more final control with multi-pass rendering. Again, pass names belong after the revision name:
example 3
shot12_v01_rgb.####.iffRemember File Naming Rule #6, Rendered Files Must Refer to Their Script? By keeping the CG pass information after the version number, one can infer that all these passes come from the same MAYA file, shot12_v01.mb. This provides an essential association- anyone assigned to revise a pass knows exactly what script generated it.
shot12_v01_depth.####.iff
shot12_v01_ao.####.iff
Suppose you want to adjust the specular pass for shot 12 and add a dirt pass. You would modify the script, save it as "v02" and then render only the new passes. The compositor then would have these assets, and each would tie to a Maya file. Even though the other passes may render correctly from v02, their source is v01.
example 4
comp assets from shot12_v01.mb
shot12_v01_rgb.####.iffcomp assets from shot12_v02.mb
shot12_v01_depth.####.iff
shot12_v01_ao.####.iff
shot12_v02_spec.####.iff
shot12_v02_dirt.####.iff
Use Takes and Versions Together
The first method, which we can call Internal Take Numbering, is to assign a take number each time the script is rendered for review by a supervisor. This is a very simple system and works well with the naming conventions I've describes so far. For example, these NUKE scripts will generate the shots shown
example 5
shot12_t01_jill.nk → shot12_t01.mov
shot12_t02_jack.nk → shot12_t02.movx
shot12_t03_jack.nk → shot12_t03.####.dpx
example 6
shot12_t01_jill.nk → shot12_t01_jill.mov
shot12_t01_jack.nk → shot12_t01_jack.movx
shot12_t01_jack_02.nk → shot12_t01.####.dpxDo you see the problems here? First, Jack appended a _02 to his second take, which he used to render the delivery take. Second, jack preceded jill in the alphabet. So when sorting, the sort order is broken. This is why earlier I said appending the artist name after the shot revision number is not ideal.
The better way, when using Delivery Take Numbering, is to do what software companies have done for years- modify the release version with a sub-release number. In this case, what you do is use a take and a revision number at the same time,, and no one is allowed to reuse a combination. For example:
example 7
shot12_t01v01_jill.nk → shot12_t01v01_jill.mov
shot12_t01v02_jack.nk → shot12_t01v02_jack.mov
shot12_t01v03_jack.nk → shot12_t01.####.dpx
shot12_t02v01_jack.nk → shot12_t02.####.dpxIn this system, after the take number there is a revision number. Note that in this case, the revision number and artist name is used, and appear only in renders for internal review. Final deliveries are renamed or rendered without the revision number. Of course, this is optional, there is no reason (except embarassment?) to hide the revision number from the client.
Modifications of this system would be to use an undescore or period instead of the v. A period is undesirable, because it could cause confusion in some software, but an underscore works fine. Or you could just concatenate the revision number and use it without punctuation:
example 8
shot12_t0101_jill.nk → shot12_t0101_jill.mov
shot12_t0102_jack.nk → shot12_t0102_jack.mov
shot12_t0103_jack.nk → shot12_t01.####.dpx
shot12_t0201_jack.nk → shot12_t02.####.dpxI'm personally not a fan of the last suggestion, but if it works for you, go for it. I like this best, and would drop the user name if convenient:
example 9
shot12_01_01_jill.nk → shot12_01_01_jill.mov
shot12_01_02_jack.nk → shot12_01_02_jack.mov
shot12_01_03_jack.nk → shot12_01.####.dpx
shot12_02_01_jack.nk → shot12_02.####.dpx
Make sure your revision modifier policy is understood
If you do use revision numbers after a take number, you have one more decision to make. It's a big one, and everyone needs to understand the studio's policy: does the revision number modify the current take or the last one?
In software, the revision modifies the release. For example, 8.2 is a modification of release 8. to clarify, do you want take 02_01 to come before or after the release of take 02? In the examples I've given so far, it comes before. This is a violation of sort order, so while this may be one way of doing it, I suggest making revision 01 of take 02 to be thought of as the first revision after delivery of take 02. A look at a shot's comp script files would then give the correct sort order and sequence of revision, the ideal in revision control, and in this system, it is unaffected by the addition or omission of artist names. In this example, I will use the period to separate take and revision fields:
example 10
shot01_t00.01.shk → .mov output for internal review shot01_t00.01.mov
shot01_t00.02.shk → .mov output for internal review
shot01_t01.shk → .mov output for client review
shot01_t01.01.shk → .mov output for internal review in response to new direction
shot01_t02.shk → .mov output for client review
Use Codes and Punctuation Sparingly
However, while you may use a period as a field separator in a script or other asset file names, image sequence file names with extra periods must be avoided:
example 11 the wrong way
instead, replace the period with some other punctuationshot01_t01.01.aep → shot01_t01.01.####.dpx
example 12 the right way
shot01_t01.01.aep → shot01_t01_01.####.dpx
Take control.
There can be only ONE.While there will usually be more than one take or revision, there can only be one take one and only one take two and only one take three and only one ....
Please, defend this rule with vigor! Don't let artists break this rule, ask them to rename their files, and make sure every file has a revision control or ID number (even one off files like a quick Photoshop element or a reference) and make sure every file's revision control number is unique.
Next:
Asset Management 101 – part 6: Ten Essential Rules of File Naming 8: Abbreviate Consistently
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Isa A. Alsup
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Labels: Asset Management, File Management, Filename
Friday, December 17, 2010
#0046 VFX Fashion International
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| A simple cart. Bagdal Sharif, near Hyderabad India I felt this looked very interesting. Is this where Gandalf' parked it? |
Going International
My first observation, which I believe I've mentioned before in this blog, is that I see that digital visual effects post has become an international business. Many Visual Effects Supervisors and Producers are already accustomed to working abroad, in various locales, often for half a year or more at a stretch. Journeyman level animators and compositors, especially single young men and women with in-demand skills, are often tapped for freelance gigs. I believe more and more talented artists and supervisors will find themselves looking at work opportunities outside their native land, with talent moving in both directions to meet demands for high-end experience, fresh ideas and perspectives, and help facilitate understanding, communication and cross-cultural relationships in this era of outsourcing.
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| The design of these columns in the airport at Kaula Lampur caught my eye. |
The Visual Media Fashion Statement
Film media is to some extent a sort of fashion industry, with different directors exploring new ideas in color, lighting, camera, music and yes, visual effects. Working in visual effects, we may see great landmarks in film making like the VES 100. But beyond that, if you look at the AFI 100 or make your own list, there have been films that have shifted the visual paradigm of movies, introducing a new fashion statement if you will. For me, I see films like Gone With the Wind, Citizen Kane, Bonnie and Clyde, Star Wars, and Kill Bill as some of these kinds of films. I'm sure you can come up with a great list of your own.
I have always been interested in non-Western architecture and art, and I guess one of my points today is to encourage my readers to give themselves broad perspectives by looking our business as a fashion industry. To me, this means looking at past trends, current trends, and international trends. For me has meant looking at design developments of the last century, Japanese and Moorish style, and giving a small amount of attention to popular culture. Long ago I noticed that many cultures around the world have very different tastes in color and color combination. Lately, I'm seeing in India not only a much more colorful palette than in America, but also some differences in camera and editorial work. Not necessarily better or worse, but different, an expression of the local culture.
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| Jang Dong Gun stars in Warrior's Way, a stylistic art film fantasy cultural mixture set in the timeless old west. |
Recently I saw a film that I felt very much was a fashion statement, The Warrior's Way. (As a disclaimer, GEON Studios did about 120 shots for this film. I was not on staff when most of this was done, and was not actually involved in any shots.) My colleagues at GEON took me to see it opening week, and while I normally don't much care for ninja movies, this film, while having many ninjas and some great martial arts fights, is more of a very stylized fantasy-western. Not quite Kill Bill, but with good performances, a good storyline, well-paced editing I found it a reasonably enjoyable film. What pushed it over the top for me, was the mise-en-scène, the totality of mood and style. The stylization of the sets, lighting and visual effects backgrounds was awesome.
Reading reviews, I am again reminded that film making is a fashion business and that not every fashion will appeal to every person or every culture. It's a mixture of surreal elements with fantasy, super-real action. Those looking for realism won't like the film, but it's a film that makes no pretense that it's a "real" story. It's an impressionist painting, not a photograph. If you want to see a documentary, this is not for you. But it's art.
While some hated the film -- others loved it, such as reviewer Rashid Irani, who called it the "zingiest entertainment of the year" in the Hindustan Times. I think the surreal fantasy and video-game action may work for some. I suggest you see the film in a theater to appreciate the style. Make up your own mind.
Exotic and Mundane India
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| Rajeswari sunrise, outside Mumbai, India |
Perhaps my fall is a reminder that we need to keep one eye on the goal and the other eye on the journey. Or put another way, as supervisors, we need to look at where we want to go, and how we are getting there.
Image via Wikipedia
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Isa A. Alsup
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4:46 AM
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Labels: Filmmaking, Visual effects
Tuesday, October 5, 2010
#0045 Ten Essential Rules of File Naming 4-6
Asset Management 101 – part 4
In my last post we looked at the first three of the ten essential rules: Let it Speak, Make it Short, Keep it Simple.
These provide the foundation of a good asset naming scheme. Before we go on, you will notice in this series I will use the terms file and asset interchangeably. For the most part, this is true, but sometimes an asset is a collection of files. For example, a sequence of image files actually is one asset.
Let's look now at rules four through six:
#4 Avoid Special Characters and Control Punctuation
Special characters, like the colon, semi-colon, parenthesis, brackets, asterisks, ampersands, and so forth can and will choke some application you may use now or may need in the future. This may seem like real basic stuff, but it's also stuff that's regularly ignored. Here's a primer on what to do and not do – and why:Use command-line compatible punctuation
For safety, I suggest keeping all file names friendly for UNIX or LINUX command line work. While most users today interact with file through file browsers built into the operating system or application, advanced users will rely on command line and scripted solutions to speed repetitive tasks. In UNIX, the only foolproof punctuation characters are underscores and periods. Anything else can and will cause problems. Escaping special characters will increase your in-house program development time AND errors will occur in file operations.Avoid Spaces
The most famous special character to avoid, now widely violated, is the inclusion of spaces w i t h i n f i l e n a m e s. As illustrated, spaces can make things less understandable if overdone. You and I can read my little example, but a text parser will certainly not know what to do with it. While most software today, will tolerate a space in an asset file name well, but it only takes one application to puke and your whole naming convention is in the dumpster. If that application is your in-house back-up script, I pity the fool who loses a fi le with a space in the name.Two periods maximum
Stick to periods to separate basename, sequence or frame number, and extension. Period. No extra periods. Extra periods will cause chaos with some software that expects the first period to denote the sequence number and the last (or only) to designate the extension. Period.The hyphen – if you dare
The next one to risk –and I use the word risk with intent – will be the hyphen or short dash. The hyphen is tolerated well most of the time. But be careful, the hyphen in UNIX means command option. So while you can usually use it with safety, it is ill-advised because, like the space, it can break things. Pity, because it looks great in file names.Use postScript Notation
Other than underscores, the best way to separate words or concepts is what is called Postscript notation. It's now common in scripting languages, and to remind, it goes like this:nocapitalCapitalCapitalCapitalCapital.extIn more words, don't capitalize the first word, eliminate spaces, and capitalize words that follow.
Postscript notation is great, but it breaks down when you have initials, and doesn't always read so well, and that's when underscores help out:
rGB_1stDetail_Layer.extYou'll notice that in this example, the “r” in RGB is lowercase. You can expect that users will violate the rules and make abbreviations like this all caps: “RGB_” at the start of assets unless you make the rule to keep leading abbreviations lower case:
rgb_1stDetail_Layer.ext
Special Emphasis
There is no way to underline text in file names, but special emphasis can be achieved when necessary with doubled underscores. Notice how the word “1st” stands out in the next example.rgb__1st__Detail_Layer.ext
comp__01.ext
#5 Protect Sort Order
Maintain Chronology
Often people will put dates in file names. When doing this, don't put the day ahead of the month or the month ahead of the year. Make sure all file names with dates will sort in date order by always putting them in year, month, day order. If you ever include time, make it follow the date. Never leave out the year because sooner or later, a project will cross over two years. (For short duration projects, you might be tempted to leave off the month, but again, think ahead....) Some examples:comp__2010_10_14__01.ext
comp_20101014.ext
comp_2010-10-14c.extThe last is a good example of when you might wisely use hyphens, if you dare. Note the use of double underscores in the first example. Note also that in the third example, the letter “c” follows the date. This is an excellent way to version date-named files, because it is distinctive and gives you 26 revisions with one character. (27 if you make “a” the second version.)
Variations and Passes after take or version
I cannot tell you how often I see labels identifying variations, particularly layers and render passes, before the version or take number. Almost always. Maya's built-in syntax machine does it this way, and, in my humble opinion, it's backward because it makes sorting on revision level break.A render layer or render pass is always
Why this is important should be obvious if you are a compositor: you want the latest revision of each item. It is much easier for a compositor to go to the folder where the renders are placed, and get all the elements with the latest revision. If, assuming the compositor has been informed a new revision is ready, there are seven layers and only three new elements or passes, it implies that the prior revision is still valid. But if the version number is after the pass name, the compositor has to be more careful to collect all the right elements.
The final reason: it has to do with my next rule:
#6 Rendered Files Must Refer to Their Script
Next:
Asset Management 101 – part 5: Essential Rules of File Naming 7- There Can Be Only One
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Isa A. Alsup
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12:01 AM
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Labels: Asset Management, File Management, Filename
Sunday, October 3, 2010
#0044 Ten Essential Rules of File Naming 1-3
Asset Management 101
The Ten Essential Rules of File Naming
Ever sit at the computer wondering what to name a file? Who hasn't? In the world of CG-VFX, this moment of decision gives either life or death to your file system organization. Good asset management begins with a good name. The magic of naming things is to remember the basic rule – I Am What I AM.
What does it mean, “I Am What I AM?” For most people, this fundamental question is exactly why there is a moment of indecision about what to name a file – too often a user doen't really understand what a particular file IS.
Remember, in my last article I explained that there are more than 14 broad categories for every asset. So what a file is comes from those 14 plus categories.
Except in some far-off alien world, most files have an extension, which takes care of the file data type. By the way, file data tyoe was deliberately not included in my list of 14 ways to classify an asset, precisely because I consider this an inherent classification. So, since the extension (almost) always provides the essential file data type information, let's continue to ignore file data type.
Now, I'd like to share my 10 Essential Rules of File Naming. Today we look at the first three:
#1 Let it Speak
File or asset names work when they speak to you. Now, how can a name speak? Well, what I mean, is a good name will tell you lots of information about the asset. This is the core and this is the reason we need to consider the 14 classification systems.For example, often an asset name contains a shot number, some sort of revision number and often a frame number. (Frame or sequence position numbers, are also outside my classification systems, but they are clearly relevant and must be given proper attention to protect them from confusing your applications.)
We will come back to this later. For now, keep in mind that the main function of the asset name is to speed understanding and help bring the most important information forward.
#2 Make it Short
My first principle is a simple one: keep the name as short as possible. The old fashioned 8.3 naming rule was about as useful as used gum on a shoe, but names that are two long can cause problems. The first problem, is that names that are two long can eat-up name memory space in software that limits this sort of thing, which is common in older applications or legacy apps that still have an old-fashioned code base. What happens is that if the names are X length and you have N files, N*X can be too much. I've seen it in some apps' bins and in at least one OS. Another problem, is that a name that is too long could break a database program that assumes a file name of a maximum length for a data field. Too long and the name could get truncated, making it inaccurate or useless, or worse, the program could crash or not accept the entry. Even if the filename length is accepted, the display of the long filename could be a problem if using a spreadsheet or a data form with a fixed length of the name display. So, if designing a name space for your assets, consider your legacy applications' restrictions. (If designing an application, consider your users' name space needs.) The best reason to keep names short is you (and everyone else) will be typing them again, and again and again.#3 Keep it Simple
Overly elaborate naming conventions suffer from several problems. First and most significant, users will forget the rules or disregard them. Also, an overly elaborate name may be too long, be difficult to read or contain characters that make your OS or applications choke.While these first three rules may seem basic, they provide a foundation for all the rest. We'll look at the next set in tomorrow's installment.
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Isa A. Alsup
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3:08 PM
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Labels: Asset Management, File Management, Filename






